Real-Time Rendering · Graphics Engineering · Tech Art

Shanying Liu

Splats, shaders, and the occasional haunted RPG.

C++CC#PythonVulkanCUDAHLSL / GLSL

Research & Engineering

01 / 03

Games & XR

02 / 03

Art & Illustration

03 / 03
Python×3C++×1C#×1ShaderLab×1

About

Hey, I'm a CS student at Columbia University. I'm passionate about real-time systems, computer graphics and rendering, and game engines. Previously I did UE work at Tencent, currently I do XR/systems research at the CGUI Lab, and work as a founding engineer on systems, simulations and more at Nori Robotics.