Neural Rendering · XR2026

Gaussian-Splatted XR Proxies

Fast Digitization in XR of Reality-Linked Gaussian-Splatted Proxies: real-time neural rendering of reconstructed scenes, optimized for standalone headsets. Multi-pass rendering holds 60+ FPS on-device with specialized sorting, while a C++ Linux server handles 3DGS training, segmentation and semantic extraction off-device. Built at the Columbia CGUI Lab. Best Research Demo Honorary Mention at IEEE VR 2026; paper in progress for CHI 2027.

IEEE Xplore demo ↗IEEE VR 2026 Demos ↗
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