Blender · Unreal2025–26
Tech Art
Nori Robotics Renders
Technical renders and fluid animations for product demos: fully rigged, 19 DOF across 17 joints, all with inverse kinematics. The same rig backs the browser-based simulator I built for hardware-free testing. A side project as founding systems engineer.




Stone Angel
A graveyard scene with an angelic stone sculpture, modeled in Blender and rendered in Unreal across four lighting scenarios.






Portrait Renders
Blender character work: a low-poly mesh with rig-ready topology for animation, sculpted down from a high-poly pass and baked to normal maps.





Fellbeast FanartWIP
Modeled and rigged in Blender. Every part detaches for 3D printing, with sockets and several hidden articulated joints.
